Another odd feature is that there's no overtime. If the
game is tied at the end of the third period, both players have a penalty
shot contest and whoever wins claims victory for the game. The main thing
to remember here is "Don't tie the game"
Penalty shots are impossible to score if you have a decent
opponent. The CPU player (in single-player) might make stupid mistakes
on purpose as a built-in feature to make it possible to win. But any human
player can easily deflect all of your shots.
You hold the control pad in any direction and hit A to
launch the puck to that area of the net. The goalee doesn't need much time
to react, he can just move in that direction and deflect it. It seems to
be as easy to deflect a puck as it is to get hit by a truck on a one-lane
bridge after the truck's brakes have been cut. Assuming you want to get
hit, there's no way you can miss it.
After the second period, the gargantu-tron or whatever
you call the humongoid screen, does the only animation in the entire game.
There are two animations, but it only plays one. To see the other you have
to play again.
The first one is just a stupid mascot shooting a puck
at an empty net and then complimenting his hockey prowess to himself.

GRAPHICS
Hah. The graphics are amusing all around. The hockey
players look really simple and that sort of adds humour when they get knocked
off their feet or skate into a goalee and get slammed into the ice. You
can't play this long without deciding that you want to hurt your players
just to watch them skid, while exclaiming in a muffled voice "Auaahhhh"

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And one that I just love is when a goal gets scored, and
the goalee throws his arms in the air in fury.
Does this goalee in any way remind you of an enraged
ape?
SOUND
Synthesized voice. Nothing
is more fun than a synthesized voice on an
system as old as this. It makes "With the pass"
sound like "sitssszthizspazszzst" not to mention that "with the pass" alone
doesn't make any sense.
When the players get knocked over, they
yell, but their screams are muffled and quiet like their helmets are
just pillows that were tied around their head with rope.
And then there's my personal favourite; The cheering.
When the crowd cheers, they do it in a simple short pattern and then repeat
as necessary. The concept of having more than one cheering sound to randomize
probably didn't occur to game companies back then. They probably thought
"Naah it's just a game. Nobody cares if the cheering sounds unnatural"
Well, I care. It's one of the funniest aspects of the
game. That's why I'm indebted to their stupidity.
Tell me if you've ever been to a hockey game. Okay, that
narrows everyone down by a bit. Now tell me if you remember how the crowd
was cheering. Was it one continuous muffled yell, overtoned by a really
really loud whistling noise that plays the same two tones three times?
If you answered no, congratulations.
You know what cheering sounds like and can probably make a better game
than this.
Oh, Konami, what happened to you?
SO, WHAT MAKES IT ENTERTAINING?
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It gives both players an energy meter. Hitting B punches
and hitting A blocks. This feature is more fun than the whole hockey game,
so after a while you're going to try to get into as many fights as possible.
And here's the most amusing part. The loser gets a penalty.
Two guys break into a fight, and the referee gives a penalty to the loser.
Now, in video game terms, there has to be some sort of
a reward for winning the fight otherwise the player is not motivated, right?
Well, in normal circumstances, yes. But the fight itself is fun, and being
able to say "Hah! I won" to the friend you whomped is satisfaction enough.
But by punishing the loser, it only encourages fighting.
Think about this. A hockey game, geared towards kids,
is giving them the message that they should try to get into as many fights
as possible.
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| GRAPHICS | 4 | / | 10 | |
| SOUND | 9 | / | 10 | |
| GAMEPLAY | 4 | / | 10 | |
| PUNCHING YOUR BEST FRIEND IN THE FACE | 7 | / | 10 | |
| OVERALL | 6 | / | 10 | 012345678910 |