EFTWR
Entertaining For The Wrong Reasons
DRAGON'S LAIR(NES)
Is this a title screen or the ending credits?
Let me put it this way. Level one only has one very small room in it. And I don't know what level two looks like.
This is because it's (insert many random expletives) impossible, and because the game is so boring, I couldn't possibly play further.

The basic idea is that you kill monsters by throwing daggers at them. The very first monster is a dragon who you can only hit if you're standing up. But you get killed unless you duck.
Have at you!
The game's balance is way off. The movement is reminiscent of a traffic jam on a freeway in which the road two miles ahead has been blocked with the Great Wall of China. Don't like that metaphor? How about this one?
Let's say you want to go to the fridge to get something to eat because you haven't eaten for two days and you're about to starve. You really really need to get that food, so you're not about to just give up. However, to get to the food, you have to walk (weakened from lack of food, mind you) on a conveyer belt moving in the opposite direction that picks up speed when you get closer. Oh and you're wearing a full suit of medieval knight's armour and are carrying a piano.
This is not really that much of an exaggeration. If I wanted to exaggerate a little, I'd say that sitting on the piano is a Valkyrie opera singer juggling bowling balls.
The guys inside these cells throw lethal pebbles at you.
Furthermore, you have a completely useless energy bar. When 1/10 of the enemies hit you, you lose maybe a fifth of your health. But these enemies are so few and far between you'll barely notice them. The other 9/10 kill you with one hit. Considering the rarety of the less powerful enemies, whenever you see one you can just walk on right into it and get hurt and it won't make any difference either way.

GRAPHICS
The graphics in themselves are very good. And the animation is very smooth. However the problem is that the animations take a very long time to complete. That really sucks. This isn't so much the fault of the graphics, though. It's that whoever decided the frame rate picked a random number and said "2! That's it, I'll make each frame 2 seconds long!". He then implemented the change, didn't bother looking at it to see if it worked, wrapped it all tightly in a neat little package and dropped it in Marketing's lap. "This little bad boy is finished!"
To which the head of Marketing replies "We gave you four months to work on this. So far it's only been seven days."
"So I get the rest of the time off, right?"
With that, he leapt.
The graphics are pretty funny, too.

SOUND
The sounds are okay. Especially the death sound.
But all in all, they don't matter because the rest of the game can vomit on itself and improve its overall quality.
The music does its job well, of making everything seem funnier than it already is.

SO, WHAT MAKES IT ENTERTAINING?
Dying is funny. It shouldn't be, but it really is. Take a look.

Since every moving object in the game, from water to small stones can kill you, it makes this animation all the more zany. Do you notice there's a little crack in the bridge pictured above? If you step on that pencil-thin crack, you fall in the water and explode into a pile of bones just like you've been hit by a fireball or crushed by a giant spike.

You try not to die, but when you actually do you feel a little relieved. It means that you get a temporary break from the stupid game, and you get to see that cool animation again.

The moral to this story:
FRAME RATES! ADJUST YOUR HELLCRAP BITCHASS FRAME RATES!
GRAPHICS 8 / 10
SOUND 6 / 10
GAMEPLAY 0 / 10
THEM BONES 10 / 10
OVERALL 6 / 10 012345678910
Note: The six out of ten overall definitely includes getting killed on purpose.
Otherwise, it would be only 3 out of 10. And even that is basically riding on the good graphics.