EFTWR
Entertaining For The Wrong Reasons
FLYING DRAGON (NES)
If I knew the meaning of life, I would write it on a 3 x 5 card and hold it up at a baseball game
Sometimes the worst games ever, can be the best games ever. Confused by my statement? That's okay, I can't figure out what I'm saying half the time either. Let's begin with the gameplay.
So as you can see, this game is one of 267234859 about the one ultimate kung fu stance, although it's different in each game.
As far as I can tell, there's no point to level progression. The level loops. Whenever you get to the end, it continues back at the beginning. Remember Super Mario Bros.? And those castles that kept going forever until you found the exact pattern of tunnels you needed to follow? It's like that, but there doesn't seem to be more than one clear way to proceed and as such, you keep playing the same level.
As for the bosses, they come on their own, once you've walked around enough. Note: If you keep jumping, somehow this doesn't equate to walking and the bosses will never come.
He's a master of the ultimate kung fu, and somehow he manages to get robbed.
The first boss you must fight is a nine-year old girl who throws shuriken. If you think I'm exaggerating, observe.
My mom says I'm cool
In the meantime, you're battling rows on rows of mohawked white dudes that seem to always give the Japanese so much trouble in anime, and yet fall flat on their ass after one good kick.
This looks slightly painful.
So, all in all, the game's rather pointless.
Why didn't the master give the remaining scroll to Ryuhi directly?
On an unrelated note, there are some rather convenient names in this game.
HIRYU-NO-KEN, the dreaded Flying Dragon stance (Apparently the creater prefers Street Fighter's Ryu over his American counterpart)
RYUHI, the hero. RYUHI is just HIRYU with different positioning of RYU and HI.

GRAPHICS
Okay, it's not quite Da Vinci. Unless of course Da Vinci opened up MS paint and sat on the keyboard. That would probably be how the game creaters churned out this fearsome creature of the undead.
TERROR . . . OVERWHELMINGLY POWERFUL . . .
All in all, the graphics suck. I feel this sums up my position as a reviewer on the quality of said game.

SOUND
The sound effects are few and far between. You won't even notice most of them.
But the music . . . This game is one of two games that has the most repetitive, yet addictive music you've ever heard. Play the game for more than a few minutes, and you'll be humming the tune everwhere you go. People on the bus are going to hit you with a briefcase to make you shut up. Okay, maybe that's just me. But listen to it anyway.

Addictive music!
High Quality (411 kb)
Low Quality (52 kb)

SO, WHAT MAKES IT ENTERTAINING?
Besides the music (which I'm humming as I write this) the game is also impossibly fun for its simplicity and smooth movement. What I particularly love is after you beat boss #2, Grim, you get super-jumping ability. After this, I pretty much jump around until I get bored of that, and start actually fighting bad guys again.
I have to time this just right if I'm going to jump over his attack ball thingy. What the hell is that, anyway?
Huhnngh! Just barely made it!
This game in all respects should be the most boring game that ever existed, but somehow, it's not. It's really really fun. I don't think there's a way I could describe this. You should find yourself a copy. Myself, I'm going to buy two in case the first one somehow gets worn out.
And better get a new NES. Sometimes I'm tempted to leave the game running all night. The music helps me sleep better.

Or, I could just press 'reset'

The moral to this story:
Sometimes games just need one more finishing touch, like level progression.
GRAPHICS 4 / 10
SOUND 8 / 10
GAMEPLAY 4 / 10
JUMPING WHILE PLAYING MUSIC FULL BLAST 10 / 10
OVERALL 7 / 10 012345678910
Note: I give sound an 8 out of 10. 8 of it is the music, and the missing 2 is for sound. I really really like the music.