EFTWR
Entertaining For The Wrong Reasons
G.I. JOE (C64)
What are they aiming at?
If you don't know what G.I. Joe is, your mom has probably been pregnant with you your whole life. This game is an awful way for you to kill time pitting your favourite G.I. Joe ninja versue the Cobra ninja that the computer player or friend (hah) gets stuck with.
I'll give it this much; As a fighting game for a system this old, it's quite good and possibly even fun.
You play in various battlefields that could be the middle of the desert, on an abandoned street corner in a big city, or inside Timothy Dalton's bathroom. But I might have imagined that part.
What's the point? You know everyone's going to pick Snake Eyes.
Curse you, GI Joe! (shakes fist)

Your player has a weapon depending on the character. Blowtorch carries a flamethrower, (well, a fireball gun anyway) Snake Eyes carries a laser gun, (whatever) and Zap uses . . . well, who cares what Zap uses. Frankly I think Zap looks like a sleazy porn star. A sleazy porn star that runs his own porn company, stars in his own movies, and is the only character in any of his stories. You know what I'm implying.
Snake Eyes and Storm Shadow, only more lame.
Anyway, each deadly battle arena, where Joes and Cobras fight for the freedom of the world, there is always some sort of lazy half-assed support from their friends. So let's say Snowjob and Destro are firing away at each other in the desert. (I picked Snowjob so Destro could kill him. We both know who the cooler one is.)
Take that, Snowjob!
Take that, Snowjob!
A G.I. Joe jet (or whatever the hell it is. It hovers.) will fly casually by and fire at Destro once. If it misses, which it almost always does, it doesn't even bother with a second shot. It then flies away. That's when a Cobra helicopter flies over and drops a bomb on Snowjob. It's definitely not missing. I'm walking right into it. Then it flies away and lather, rinse, repeat, must kill president, and we're back to the jet again.
What the hell is that blue thing?
Take that, Snowjob!
If you're fighting n the city, on the other hand, there's a robot gone berserk. It will go after one of the two combatants. In this case, I think we'll make it Torpedo and the Baroness.
The robot seems bent on destroying Torpedo at first (maybe) but shooting it somehow changes its programming. Seriously. If the Baroness shoots it, it turns around and attacks her. If she shoots it again as it gets closer, it turns around and goes after Torpedo again. Weird.
That's the robot trying to figure out the subtleties of going around a car.
Now all of this so far is pretty cool for an old game like this, isn't it? Well, yeah, it is. But there are a couple of problems.

CHOOSE YOUR DESTINY! (Yes, I use that one a lot, don't I?)
First is when you pick your battlefield. Before each fight, a map of the world is presented with various blips meaning something that you're probably too human to understand. A little legend at the bottom of the screen would have been nice, Epyx. Maybe the time you spent coming up with the robot AI could have been spent on a couple of minutes of sitting down and thinking about the game setup.
For those who don't know, Epyx did Impossible Mission. ("Destroy him, my robots!") Not to be confused with Mission: Impossible, of course. The programmers are probably too cut off from the outside world to know that such a similarity existed. Probably a coincidence then. Probably.
I'm not sure if the blips are supposed to be the battlefields you have to choose from. I always just assumed they were but I think you can just move the little cursor anywhere on the world map and you can start up a battle.

Now, when you pick it, there's a fifty percent chance of it becoming a one-on-one battle as earlier discussed, or a mind-crappingly abhorrent mini-game where your mission is to drive a vehicle (four to pick from) around a really huge area looking for cobra vehicles and buildings to destroy. I think a very close comparrison would be if you were to read a Where's Waldo book where the pages are the size of a full-sized poster and you're extremely near-sighted and have to put your eye right against the page and slowly move it around until you find him. Seriously, that's what it's like. If you have a friend to play with, he can either sit there and wait for you to get yourself killed (or actually beat the thing which will take maybe an hour) or he can use his joystick to help you. This doesn't make much sense as a moment ago your friend was Cobra and now he's your gunner, but I guess it makes more sense than the ending of Planet of the Apes. (The remake)

It's a tank. I think.Just like real life.

You know what else sucks? It takes five minutes just to load one of the damned battlefields. Duke holds up a giant 5 1/4 diskette, clenching it tightly like you think he's going to destroy it, while pointing a commanding yet encouraging finger at you, the gamer, and ordering you as a loyal G.I. Joe agent to "TURN THE DISK OVER" So you take out the disk, turn it upside down, put it back into the drive, press the fire button and his speech balloon changes to "YO, JOE!" at which point exciting G.I. Joe music plays. It changes scenes to an armoured personnel carrier rolling out of HQ and slowly driving along the road. I used to think it was like some sort of progress indicator, but after it goes completely off-screen another one comes out and the whole animation loops. This is a very slow animation. The thing crawls along the screen at the pace of a turtle carrying twelve sumo wrestlers while wearing socks. And it loops at least six times. All the while, you're getting sick of that damn Yo Joe music that has repeated at least four times.
 
What happened to your finger?.   .
.   .You're going to ruin that disk, you know.
Then you get to either one type of battle or the other, and you fight a really short but fun deathmatch, or a really long boring tank game, and then you get another "TURN THE DISK OVER" message just to load up the world map and character select again. Guess what happens after that? You go through that whole process again. I'm going to start collecting boots now and maybe by the time I'm fifty I'll have enough boots that I can pound the crap out of the entire Epyx team and be finished about the time that the last boot is starting to wear out. Of course by then, they might all be dead but at least I can defile their corpses properly.

You'll be seeing a lot of this.
GRAPHICS
Crappy. Especially considering this is Epyx. Do you know how much effort they put into the nice smooth animation of the gymnastics character in Summer Games? Of course they borrowed it in many of their other games, but it's still good. Commodore doesn't have much graphics capabilities to work with, but you can work wonders with the animation even if the graphics are giant pixels and only 3 colours. How did they do so badly in this game?
 
Cobra Commander's infamous shooting skills come into play here. .Those are missiles, by the way.
Okay, so the jet looks good. And the portraits look at least half-way decent. But the duel to the death sprites may as well be stick figures and the bird's-eye ones are barely recognizable. The cobra tanks look like black boxes that shoot black lines. When you shoot them, there's no explosion animation. It's just suddenly a pile of debris.
Nnneeeeeeeeeaaaaaaaaaauuuoooooommm!
Bbbkbkkksskskskkkskkkkktkttkhhhhhhhhhh!!!!!
This is the equivelent of punching someone in the face, but instead of them falling over, they just suddenly seem to be lying on the floor. I can count the number of times this has happened to me on one zero.
If you close your eyes while playing this game, the change to your gaming experience can only be positive.
I'm shoot gunner!
SOUND
Heh heh. Okay, the sounds are kind of cheesy in places. Like when your tank runs over a rock, it sounds like you're mixing concrete in a slow-moving blender. Or maybe a perpetually farting bulldog that's been eating only mud for weeks. It's still a lot of fun to listen to though. Other than that, the sounds are well done. Machine guns, explosions, helicopter blades, and the hovering sound of the blue jet. You might wonder to yourself "What in the hemp-chewing barley biscuit oatmeal bran muffins of hell is that beeping noise?" Actually, a game I rather like called Archon does the same thing. When you shoot, it makes a little beep noise to tell you when you're ready to shoot again, as there's a reloading process or some such.
There, that should make everything clear. Nice choice of words, by the way. Bran muffins of hell. Heh. I like it.

As for the music, it's not really bad, but you'll hate it in no time. It's short and very very repetitive. Here's the Yo, Joe theme:
MP3 (365 kb)
SID (3 kb - Requires SIDAMP or SIDPLUG and contains all in-game music)

SO, WHAT MAKES IT ENTERTAINING?
In a silent room, try to solemnly control your tank and without laughing, close your eyes when you drive a tank over rocks. Hard, isn't it? That's because you have a soul. If you don't find it funny, you're probably; 1. Trying not to laugh if only to disprove of me personally. 2: Demonspawn and it is my oath as vampire killer to drive this garlic-soaked wooden ninja sword into your heart, then cut off your head and drop it into the mystic sea of . . . not-vampires. Damn condensed thesaurus.
By the way, I'll bet you thought I'd leave you guessing as to what the rocks sound like. Here it is.
RANDOM ACTS OF VIOLENCE AGAINST COBRA COMMANDER!
You're welcome.
What else? I think I always smile when I think of this one time my brother invited his friend over who seemed to have so much trouble playing G.I. Joe that for a moment he thought his character was frozen. "I can't move!" he shouted, while furiously twisting the joystick. Of course, as he said this, his little Joe agent did about ten three-sixties, while flailing his arms like a lunatic. Sometimes it's fun watching video game characters have a panic-attack. In some games it's the only redeeming quality.

And also, you can use this game to get even with all the characters from the T.V. show that you hate. Damn you, Zartan! You eat bombs now!
If you leave your character entirely alone, they stand there peacefully with their arms at their sides which makes it all the funnier when they have a bomb land on their head and explode.
For some reason Zartan looks exactly like Snake Eyes.I asked my computer salesman for a robotic snake add-on that shoots lasers at G.I. Joe agents.
I did mention the killer robot, right? Yeah, he's a riot. Here's another way to have fun. Come up with a name for the robot, like Chad. Play with a friend and narrate your actions and thoughts like a super hero. "You Cobra fiend! The laser from your Cobra-blaster has reprogrammed Chad to attack me!"

I really need to read Cobra's veiled threats after every battle.
For further fun, here is the C-64 G.I. Joe Drinking Game.


Take one drink: Oh, crap. Take two drinks: No, Chad!

Take three drinks:



Obligatory Doctored Screenshot
I'm so immature.

The moral to this story:
Don't make the player suffer to get to the one cool part in the game.
GRAPHICS 2 / 10
SOUND 8 / 10
GAMEPLAY 3 / 10
"I CAN'T MOVE!" 9 / 10
OVERALL 5 / 10 012345678910
Add-on to moral of the story: Just make the cool part a game in itself.