Let's take a quick look at our cast of characters.
Goldmoon: The idea must
be to use her mind-numbing beauty to stun enemies while she bashes them
with what is essentially a stick. This strategy doesn't really work though.
Goldmoon must really be full of herself. Being the lead woman of the group
does have its advantages though. Whenever she's in any sort of danger,
one of the sexually frustrated males will come to the rescue.
Sturm: I think he's human.
So he's not supposed to be that ugly, or have a name like that.
Riverwind: Say what you
will about elves, but they are not gay! Except this one.
Tanis: One of the filler
characters who comes with his own bow and arrows. That would be great if
I knew how to use them.
Tasselhoff: The style and
suave of the group, Tasselhoff owns a kickass talking car and hangs around
on a beach with a bunch of half-naked supermodels who solve any conceivable
problem by bounding in slow motion across a beach in their skimpy outfits,
carrying floatation devices and giving CPR.
Flint: The token dwarf.
Insert own penis joke.
Caramon: I don't know who
he's supposed to be, but he's definitely not a rip-off of
Aragorn
from Lord of the Rings. Unless, you know, he is.
Raistlin: The ugly one.
The gameplay is chunky. Try hitting an enemy with any
sort of weapon, or try dodging their attacks. It's not as easy as it should
be. Try playing doom on a 386 and you'll get a pretty good idea of what
I'm talking about.
To duck, you need to hold A and press down. Simple enough,
but for something like ducking you really do want it to be easy. Bozaks
are breathing magic dust at you and somewhere down the line you're going
to need to duck fast.
Take into account the game's inherent chunkiness and
the need to press A first, and Sturm is a dead man. Okay, well Sturm is
not a big loss. Bad example.
Along the way, you'll also find items lying on the floor.
Arrows, sacks of gold, and other such things.
Now, you're walking along, doing your funky little walk
thing there, and you find a sack of gold! Cool.
Now guess what you need to do to pick them up? Well,
naturally, you'd say to just walk over it. Good thinking! But it's wrong.
Okay, press down? No.
Hold A and press down so that you duck? Ah, now we're
getting somewhere. But that doesn't do it either.
I can go over a few other steps I went through in this
futile persuit of trying to figure it out on my own, but I think it's about
time I cut to the chase.
What you really need to do, is step over the sack of
gold. Then press select. Then move the cursor over to the word "take" which
is one of ten commands and one of the hardest to find because it's only
four letters.
It's like it shouldn't really be there. An afterthought.
So you press A. And it brings up detailed info about
your character. Press A again to confirm this is the character you want
to give the sack.
Then a screen saying "pouch". Essentially, it's asking
you "Are you sure you want to pick up a sack of gold?"
No, I really hate money and never realized it until I
hefted this conveniently abandoned sack and rifled through its contents.
Thank you for asking. I could have really made a mistake!
It may interest you further to note that it is equally
difficult to switch your main weapon from a sword to bow and arrow.
GRAPHICS
The opening intro to the characters contains the best
graphics in the game. It lasts about thirty seconds, and even then it seems
too long because you want to get on with the freaking game. So I can't
really count this is being a good point.
The in-game graphics are terrible. Look at me beat up
a dragon.
Oh, excuse me. A Bozak.
Here. Let's see this shot on extreme closeup.
In case you're wondering, the Bozak hasn't reverted to
his injury frames. He has no injury frames. He always looks
like a deer caught in headlights.
SOUND
Mute your TV. You are doing a favour not only to yourself,
but also to anyone in a one block radius and to the people who wrote the
game's music who are probably now in hell being tortured for every time
someone is subjected to it. We might as well lessen their eternal punishment.
For these reasons I do not have an MP3 of the music here. I think there's enough suffering in the world. If you really want to expose yourself to terror beyond terror, I suggest you buy (or dare I say download) the game and play it yourself.
In light of this, the sound effects aren't really so bad. So 2/10 for the whole deal, agreed? Good.
SO, WHAT MAKES IT ENTERTAINING?
Heroes of the Lance is a masochist's birthday present.
This elaborate dungeon goes nowhere. Sometimes you find yourself in a room
(the very first room is an example) where there are only two exits and
both lead to the exact same place. Exploring on your own is impossible
without writing down a map or looking up GameFAQs.
Enjoy wandering aimlessly, while of course holding down the "up" and "down"
buttons really hard in order to enter a door. And not all doors work so
when it doesn't work you have yourself guessing if your controller finally
broke on you, or if you're not pressing hard enough.
As long as I'm setting the scene for you, let's send
in the midgets!
These guys defy reason. They're half your size and unarmed.
They attack with their fists and with very low kicks to the shin. And yet,
these are your deadliest enemies. Every punch and kick takes the same amount
of damage as a sword or Bozak magic dust.
And to make matters worse, your attacks go right over
their head.
Luckily, we have Flint, everybody's favourite dwarf. He's
just as small as them, and he weilds a powerful axe. As you can see the
axe buries itself in the midget's neck. And yet, no damage. Apparently,
even the dwarf is too tall for these infuriating pygmies, even though you
can clearly see the axe connecting with their puny faces.
You must now resort to the downward attack. You hold
down B, and hold the control pad down and in the opponent's direction.
There, you've done it! How gratifying! But wait . . .
Yes, it works. But only at the right distance. If you're
too far or too close, your weapon completely misses Mr. Midget. The difference
between too close and too far in this case is a few pixels. Good luck.
So basically, these clumsy unarmed little people are
damn near invincible. Watch FOX for the resultant documentary "When midgets
attack". It can be very educational.
The moral to this story:
Dungeons and Dragons does not translate well to video
games! Stop trying it! It doesn't work!
| GRAPHICS | 2 | / | 10 | |
| SOUND | 2 | / | 10 | |
| GAMEPLAY | 1 | / | 10 | |
| GETTING HELPLESSLY FLOGGED BY MIDGETS | 7 | / | 10 | |
| OVERALL | 3 | / | 10 | 012345678910 |