This game is beyond bad. If there is an absolute zero
in the rankings of video games, this game is threatening to burrow in the
hopes of redefining the science of bad games. (Mixed metaphor of
the day)
Why people give this game such a good rating on Vimm's
Lair is a mystery I am not skilled enough to discern the answer to.
Here's how it works, children. You buy stock and sell
stock. Some stock goes up, some stock goes down. Whether you make a profit
depends on a game code hidden deep within the cartridge that will never
be revealed to you, no matter how you attempt to turn the cartridge upside
down and shake stock tips out.
And by the way, I've tried this and money doesn't come
out either.
GRAPHICS
Okay, the graphics themselves are decent. Assuming you
overlook the fact that the pet store owner looks like she's been drinking
herself out of her depression only to find it doesn't work that way.
And your character, the Wall Street Kid himself, grins
like a moron at the news of his Uncle's untimely death.
"He's dead? Wow! That's great!"
The lawyer who breaks the news is equally apathic. He
looks like he's making a sexual advance on our hero.
And he doesn't seem to break the news gently, either,
but I digress.
SOUND
What sound? This game has no sound effects.
And the music is hideous. It's an exercise in torture
developed by Sofel Corp, its ultimate goal to make the average gamer sit
blank-eyed staring at the television screen and repeating "My brain is
melting" as if it was a mantra.
Listen to this psychotic music at your own peril.
High Quality (674 kb)
Low Quality (84 kb)
SO, WHAT MAKES IT ENTERTAINING?
Well, I think I covered the facial expressions.
Otherwise, what makes it entertaining to me is simultaneously
what makes it annoying. It's all in how you deal with the in-game annoyances.
The annoying music is fun if you turn the volume up loud
enough to annoy everyone within a twelve mile radius and head bang.
But I think it's probably just as well if we turn the
volume off completely.
Another annoyance is the barrage of informative characters
that help you in your quest.
First, there's Stanley,
the crafty consultant, who offers to explain
the stock market for five hundred of your hard-earned dollars. I smile
at the thought of storming his office with a wad of money and smacking
him in the face with it.
But the part I really find more amusing is the fact that
you can take him up on his offer, then reset the game. You now understand
the stock market and you still have your five hundred. Take that, capitalist
swine!
And then there's your girlfriend, Priscilla
the pricy prima dona. Actually, her name
is Prisila, but I think my spelling is more correct.
I didn't need to look it up and I don't know anyone named
Priscilla. I just know this.
Maybe I'm just smarter than Sofel Corp. I must be in
that select group of people that make up roughly 98.7% of earth's creatures.
Prisila is not just your girlfriend. She's a high maintenence
bitch who needs a good emotional breakdown to help her sort out her priorities.
Now normally I'd be happy to offer her one, but Wall Street Kid is completely
whipped.
Oh, so now you've just conjured in your brain that you
love puppies. Of course, once I bring that puppy home, and she realizes
that a puppy is an actual responsibility, Ms. Prisila is going to forget
about little Fifi. The dog will starve to death in a pile of her own excrement
and Prisila will stand there looking dumb and saying "I wonder how that
happened?"
For a moment I have an out of body experience and I'm
looking down on myself. And I'm yelling at a Wall Street Kid that a moment
ago was still me.
"NNNOOOOOOOOOO!"
Let's think this through, Wall Street Kid.
After Fifi dies, She'll take more of my money to hire
a maid to clean up the mess. Soon, the fact that she killed the little
thing will become an afterthought until the Humane Society comes after
her. Then I'll spend more money bailing the skank out of jail, where she's
cheated on me a couple of times with some heavy Albanian lesbian. Then
she'll only come sobbing back to me, whining about some damn nail she broke.
So now, a day later, here I am in the Pet Shop with the
drunkard Pet Lady. I don't want to be here. The Pet Lady doesn't want me
to be there. Before I entered I was happy. She was happy. Everyone was
happy. Except Prisila, which the universe is evidently still revolving
around.
I'm not a hateful person, people. Try to understand.
I don't hate anyone and I don't wish death on anyone. But video games are
not reality, and that really is what's so great about them.
In this magical kingdom of gameness, if I can impale
zombies with a pitchfork and run down innocent people in a stolen car,
then I can hate this woman so much that it brings me tears of joy to see
her self-esteem cut to ribbons.
Thank you, Wall Street Kid, for making the right decision
in the end.
While this feels like a big dramatic climix, it is in
fact only one side of the story, which goes on. Of course, nothing else
really matters now that we are all free from Prisila's "let them eat cake"
tyranny. Speaking of which, that neck looks really small on her. Perhaps
a Guillotine would really hit the spot.
The moral to this story:
If the people who play your game prefer the perverse
joy that comes from dismemberment of the game's protagonists than to actually
play the game right then you should really reconsider the whole thing.
| GRAPHICS | 6 | / | 10 | |
| SOUND | 0 | / | 10 | |
| GAMEPLAY | 1 | / | 10 | |
| MAKING PRISILA PAY FOR HER INSOLENCE | 8 | / | 10 | |
| OVERALL | 3 | / | 10 | 012345678910 |