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Author Topic: Super Mario TKO  (Read 3475 times)
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Dispari Scuro
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« on: July 27, 2007, 03:35:11 AM »

This is an upcoming project by Tom and I. Super Mario TKO is a Super Mario World hack which will feature:

* Completely new music (7 overworld tracks, 20 level tracks)
* 100 new levels
* 11 worlds
* A fresh new overworld
* Returning enemies such as Phanto, Tap Tap, and Chain Chomp
* Completely new enemies such as Ivy, Pterry, and giant bees
* New scenery, new backgrounds, new graphics all around
* New blocks, new settings, new scenarios, new puzzles, and more

Screenshots!

New and old enemies. Tweeters (SMB2) on the left, and Ivies (green hedge monsters) on the right. Ivies hide in bushes, but otherwise just walk back and forth like most other monsters.


The last part of the yellow switch palace, this is a complicated puzzle in which Mario has to get two springboards to the bottom right area of the map to reach a pipe.


Castle #1, showing off new blocks: red and green donut blocks that toggle solid/passable with the on/off switch, and blue and silver P blocks that toggle solid/passable with the matching P-switch. This is a small puzzle to get a dragon coin.


Part of a very large (and long) water level. There's not a lot of amazing scenery to show off, so I just took a random screenshot.


Sunken pirate ship. I need to fix the logs at the top, and make the fog semi-transparent instead of opaque. The ship rises and falls in the water.


Part of a complicated ghost house with many hidden rooms and secrets. In this room, the area seems to stay still, but coins and enemies slowly scroll on screen. If you wait long enough, the door's destination changes.


A shot of an ice world level, featuring SMW2:YI penguins, and koopas in parkas.


The starting area (Grass Plains) of the world map.


The underground sub map.


Ice world sub map. Pardon the text on screen. It's 6:30 AM and I don't feel like redoing it.


Demo coming soon, maybe. Right now our levels are mostly inaccessible via the world map. =p
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Jute
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« Reply #1 on: July 27, 2007, 04:05:49 AM »

Will there be skeleton wizards?
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Heisanevilgenius
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« Reply #2 on: July 27, 2007, 09:05:06 AM »

Quote from: "Jute"
Will there be skeleton wizards?


Let's just tentatively say yes. It could happen.
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Dispari Scuro
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« Reply #3 on: July 27, 2007, 02:14:57 PM »

Skeleton wizard sounds good. Could replace magikoopa in world 9.

Anyway, small update (sort of) on enemies and worlds.

Worlds:

1 - Grass Plains
2 - Water World
3 - Forest *
4 - Ghost Town *
5 - Underground
6 - Ice World
7 - Jungle *
8 - Dinosaur Land *
9 - The Graveyard
10 - Bowser's World
11 - Special World *

* = Note that when traversing the world map, Mario doesn't have to do all 10 worlds. Mario gets a choice between 3/4 and 7/8. He can, however, do all of the levels if he so chooses. 11 is Special World and is a completely optional and hidden world.

Current enemies list:

SMW:
* All returning enemies!

SMB1:
* Blooper
* Firebar
* Giant Firebar
* Hammer Brother

SMB2:
* Albatoss (normal and bomb dropping)
* Mouser
* Phanto
* Shyguy
* Snifit
* Tweeter

SMB3:
* Chain Chomp
* Hotfoot
* Parabeetle
* Ptooie
* Thwomps that go left, right
* Venus Fire Trap

SMW2:YI:
* Bumpty the penguin (walking, sliding, flying)
* Little Mouser
* Nipper
* Tap Tap

SM64:
* Bully (large and small)

Originals:
* Ivy -- green hedge creature
* Giant Bee (no name yet) -- flies straight
* Ptara -- small pterodactyl; has various behaviors
* Pterry -- large pterodactyl; flies straight or drops ptaras
* Thwomp that shakes the ground when landing
* Unnamed fire breathing dinosaur -- dinosaur that shoots fireballs
* Unnamed starfish creature -- undecided behavior

It sounds like a lot when I list them out like that, but most of these are done or near done already. Nothing else is official yet, but we intend to have at least one original monster per world, and include as many appropriate classics as possible. Also, we're open to suggestions and donations (if you're an artist)!

Also I'm going to be gone this weekend, but I might be able to check in.
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Dispari Scuro
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« Reply #4 on: August 06, 2007, 05:58:08 PM »

Some new stuff.

Tom's rain in action.


Ghost ship recolored.


Part of a very weird ghost house.


Toxic mine where everything is green. Has large and small gas bubbles, and koopas with gas masks.


First forest level, featuring falling pinecones and giant bees.


Tom's ice level where everything is frozen.
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Heisanevilgenius
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« Reply #5 on: August 07, 2007, 08:20:23 AM »

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Dispari Scuro
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« Reply #6 on: August 10, 2007, 12:41:39 PM »

Videos:

http://youtube.com/watch?v=M1aT5DQsPpI

http://youtube.com/watch?v=Sw7l_dPgvfM
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Heisanevilgenius
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« Reply #7 on: May 12, 2008, 08:06:12 PM »

Wow, some of those screenshots are really outdated.

A demo was just released here:
http://www.smwcentral.net/?p=showhack&id=928
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