This is an upcoming project by Tom and I. Super Mario TKO is a Super Mario World hack which will feature:
* Completely new music (7 overworld tracks, 20 level tracks)
* 100 new levels
* 11 worlds
* A fresh new overworld
* Returning enemies such as Phanto, Tap Tap, and Chain Chomp
* Completely new enemies such as Ivy, Pterry, and giant bees
* New scenery, new backgrounds, new graphics all around
* New blocks, new settings, new scenarios, new puzzles, and more
New and old enemies. Tweeters (SMB2) on the left, and Ivies (green hedge monsters) on the right. Ivies hide in bushes, but otherwise just walk back and forth like most other monsters.
The last part of the yellow switch palace, this is a complicated puzzle in which Mario has to get two springboards to the bottom right area of the map to reach a pipe.
Castle #1, showing off new blocks: red and green donut blocks that toggle solid/passable with the on/off switch, and blue and silver P blocks that toggle solid/passable with the matching P-switch. This is a small puzzle to get a dragon coin.
Part of a very large (and long) water level. There's not a lot of amazing scenery to show off, so I just took a random screenshot.
Sunken pirate ship. I need to fix the logs at the top, and make the fog semi-transparent instead of opaque. The ship rises and falls in the water.
Part of a complicated ghost house with many hidden rooms and secrets. In this room, the area seems to stay still, but coins and enemies slowly scroll on screen. If you wait long enough, the door's destination changes.
A shot of an ice world level, featuring SMW2:YI penguins, and koopas in parkas.
The starting area (Grass Plains) of the world map.
The underground sub map.
Ice world sub map. Pardon the text on screen. It's 6:30 AM and I don't feel like redoing it.
Demo coming soon, maybe. Right now our levels are mostly inaccessible via the world map. =p